var status = -1;
var selectionLog = [];

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.npc_ChangeController(2074112, "oid=14029", 1897, 153, 26, 1847, 1947, 1, false, 0, false);
            cm.inGameDirectionEvent_SetAdditionalEffectVisibleForInGameDirection();
            cm.sendNormalTalk_Bottom("#face2#哎哟！\r\n那个，#g船上装的行李#k刚刚动了一下！\r\n那不是单纯的行李吧！", 37, 2074100, false, true);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.sendNormalTalk_Bottom("青儿！青儿！！！", 37, 2074110, true, true)
            } else {
                if (status === a++) {
                    cm.sendNormalTalk_Bottom("额！还有两下子嘛！\r\n但绝对要阻止他们碰到#g祭物#k~\r\n没办法了，放#b老虎#k！", 37, 2074112, true, true)
                } else {
                    if (status === a++) {
                        cm.setInGameDirectionMode(false, true, false);
                        cm.dispose();
                        cm.warp(224005300, 0, true)
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};